﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.ILogHandler
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  public interface ILogHandler
  {
    /// <summary>
    ///   <para>Logs a formatted message.</para>
    /// </summary>
    /// <param name="logType">The type of the log message.</param>
    /// <param name="context">Object to which the message applies.</param>
    /// <param name="format">A composite format string.</param>
    /// <param name="args">Format arguments.</param>
    void LogFormat(LogType logType, Object context, string format, params object[] args);

    /// <summary>
    ///   <para>A variant of ILogHandler.LogFormat that logs an exception message.</para>
    /// </summary>
    /// <param name="exception">Runtime Exception.</param>
    /// <param name="context">Object to which the message applies.</param>
    void LogException(Exception exception, Object context);
  }
}
